

#Grid autosport images series
I’ve worked in many different series over the years, including Formula 1, WRC, Ind圜ar, Formula E, WEC and BTCC. Hi I’m Dan Bathie, motorsport photographer for over 10 years now. GRID Legends Photo Mode Deep Dive Learn more about GRID Legends’ new Photo Mode feature from our special guest and established Motorsport photographer, Dan Bathie


#Grid autosport images Pc
Perhaps it would be one too many things to consider if it was implemented game-wide, but it works very well and really adds to the tactical element of the Endurance branch of the career.Game Overview Dual Entitlement PC System Requirements Car List Locations Accessibility DRIVEN TO GLORY About Photo Mode Photo Mode Showcase Latest News Latest Media Game Updates DOWNLOADABLE CONTENT Game Overview Dual Entitlement PC System Requirements Car List Locations Accessibility DRIVEN TO GLORY About Photo Mode Photo Mode Showcase Latest News Latest Media Game Updates DOWNLOADABLE CONTENT It becomes so integral to the driving process, you’ll find yourself looking for the percentage indicators in other modes every time you hear the wheels slip.

Wheelspin, running wide, and sliding all damage your tyres, forcing you to drive neatly and constantly weigh up whether you can afford to push a little harder. One particularly enjoyable new feature is tyre wear, which is only enabled during Endurance races. Similarly, the pit audio repeats itself far too quickly and doesn’t always make perfect sense. It mentions individual incidents on the track, which is fun to listen out for, but it’s usually the same few soundbites, which sadly breaks the spell. Another element that could be amazing-if just fleshed out a little more-is the in-environment commentary that can be heard when you pass a crowded spectator stand. The idea of telling your AI buddy to push forward or hold up others (via the shoulder buttons) is strong, but the reality is that they always seem to be struggling, and they’re not much use at the back of the pack. What doesn’t work quite so well is the team-mate mechanic. And it’s drifting everywhere, leaving thick black rubber and plumes of smoke in its wake. Some seasons can feel a little too long if you do enjoy variety, but if longer play sessions are your game, you can multiply the lap count in the options. You could just play single-seaters forever (and I wouldn’t blame you-they’re wonderful), but if you do level up your XP evenly over all five categories, you unlock special, multi-discipline race series, so it is worth exploring all the avenues. The game’s front end has been massively simplified and split into five disciplines, the branches of which can be dipped into at your leisure for a season at a time. That last one’s made a huge difference to how extended sessions feel. The track list is a best-of compilation of GRID 1, 2 and real-world locations (and point-to-point tracks are all gone, to make this a more traditional racing game), while the career’s structure is much more focused on what you want to do. The optional driving assists like traction control and anti-lock brakes are all back. The drift-centric, simplified handling of GRID 2 has been replaced with responsive, nuanced control. Demolition Derby is now playable right from the beginning of the game, instead of tacked-on DLC. Instead of having no cockpit cam, Autosport has two. Let’s tick off the key improvements that this feedback demanded.
